Game Jam Rules
Just as every game has some set of rules, our Global Game Jam does too. These rules are also subject to change, but they should help you plan.
A game jam is a cooperative gathering of game developers to encourage experimentation and innovation – participants come together without a team, without a game idea and are given a subject/theme to incorporate in their game while meeting new people.
The theme and constraints for participants in the Global Game Jam will be announced at 5:00PM on Friday, January 29, 2010 in your time zone. Each local jam is allowed to manage things the way they see fit, but we hope that everyone will follow our recommendations so we share a common experience and everyone is working from a level playing field.
RULES:
- Please show up to the jam on time.
- Do not come to the Jam with a team. Everyone will have some time to think and pitch an idea. Collaborate with new friends or peers you admire.
- Participants can use their own hardware and software., but all participant,s will have access to Miami University computing resources.
- If you bring your own computer, you must have appropriate software pre-loaded on your computer.
- Participants may load software on Miami University machines, provided that the software is legally obtained and used under the application's terms of use.
- The Global Game Jam prohibits the use of pre-made content (this includes program code, audio, graphics, models, etc.) unless it was publicly available at least a month prior to the game jam.
- All Games, Ideas, Art, Code and Concepts made during the Global Game Jam are owned by the members of that team. This includes all aspects of intellectual property, including Patents, Trademarks, Designs and Copyright. In the spirit of a game jam there are often many people helping one another. When appropriate acknowledgements will be made to those parties, all members of the team are held to standard industry practices of collaboration.
- All participants of the Global Game Jam will allow their game to be archived on the Global Game Jam website in the form it was submitted at the end of the game jam on January 31, 2010 Participants may ask to have an update of their game posted with notice of version information.
- All materials made at the Global Game Jam can be used for demonstration and lecture at conferences, schools or industry venues (example: GDC 2009) with the expressed discretion of the Global Game Jam, the IGDA and IGDA Education SIG.
- As an initiative of the IGDA, the Global Game Jam is fun and trying to keep things simple. Rule of thumb is that teams are not going to illegally exploit others' IP, and that in turn, everything we create becomes part of the public domain. Participants agree that their participation in the Global Game Jam will hold no one liable for any loss or damage.
- Sleeping bags and other personal items must be picked up and stowed in a designated place indicated by the Miami University Global Game Jam officials on Saturday and Sunday.
PARTICIPATION AGREEMENT:
I agree that I and my heirs, next of kin, guardians, legal representatives and assigns, hereby release, hold harmless, and forever discharge Miami University, its employees, agents, successors, representatives and assigns, from any and all liability, claims, attorney’s fees, demands, actions, and causes of action whatsoever arising out of or related to any loss, property damage, or personal injury, including death, that may be sustained by me or to any property belonging to me while participating in the IGDA Global Game Jam hosted by Miami University.
I also agree to actively participate, contribute and be present throughout the event days from January 29 to January 31, 2010 Failure to comply will result in immediate exclusion from the event.


